Tring Campaign
In which islanders returning from war become mercenaries in an absurd clan war, betray everyone in turn, and flee to Windstead, where a guild war leads them into murder, depravity and an ill-fated descent into banditry.
These are the annals of a lifelong D&D campaign.
In which islanders returning from war become mercenaries in an absurd clan war, betray everyone in turn, and flee to Windstead, where a guild war leads them into murder, depravity and an ill-fated descent into banditry.
In which two mercenaries fleeing a battle with aggressive halflings are ambushed by Xvarts, leaving their stolen clan standard to become the prize of another adventuring party.
In which a band of giantkin slaves find employment with a mysterious demonic benefactor, attempt to unite their people under Hagared, and eventually sack the village of Dun Field in revenge.
In which an eastern trader and a corrupt cleric turn the rumours of the first Tring campaign into a lucrative arms trade, before conquering Tring itself and enslaving its people.
In which a company of local adventurers opens a dangerous trade route to Westish Town, only to find themselves caught between criminals, Corvian governors and an increasingly hostile empire.
In which Pyrrhus abandons his morally dubious companions and helps the aspiring mage Palis plunder the ancient Pyramidion.
In which Tonitrus, Caedes, Pyrrhus and their companions become adventurers of wealth and influence, uncover ancient civilisations, battle cults and monsters, and find themselves at the centre of the destruction and rebirth of Batca and Mindaeistos.
In which Caedes, horrified by the treatment of Visian slaves, buys their freedom and begins raising a private army while seeking a legendary dwarven sword capable of wielding magical power.
In which adventurers, merchants, thieves and sorcerers become entangled in the fall of Silloth, the politics of Heimbach and the ancient mysteries of the mountains, while devils, gnolls and stolen treasures complicate matters further.
In which Prince Gwrtheyrn, Princess Branwen and Princess Brìghde Duimbhe set out to exploit the wild Singellanth, only to be captured by Toadman slavers and carried off to the abandoned dwarven fortress of Wirestrained.
In which a succession of adventurers make their fortunes around Mindaeistos, journey into the Old World, uncover the Cave under the Willows and a demon god of change, and return home as heroes only to become entangled in curses, politics, dwarves, elves and the strange secrets of the ancient world.
In which two young Somnomancers investigate stolen sheep, murderous sleep magic and corrupted oathblades, while Dillyn acquires the least dignified magical robes in the history of wizardry.
In which the young sorcerer Doam flees his academy tower during a cyclops attack, loses his friend Palis in the streets, and escapes Mindaeistos into the Rebel Damocletian League.
In which a band of persecuted worshippers led by the beautiful Anthonia are cast out by a king, shipwrecked by a sea monster and forced to carve a new home from the wilderness.
In which three young clansmen navigate religious controversy, raid shipwrecks and slay ogres, only to find themselves helping their clan claim an entire new valley.
In which ambitious Windstead guildmen descend into the infamous Butcher's Shop, lose friends to orcs, traps and dimensional trickery, and return two years later to discover something far worse beneath the dungeon.
In which the disgraced Athos and a company of slaves are cast upon a doomed island, uncover the tragic fate of its former rulers, and race to escape before the goddess Brigit destroys them all.
In which a band of radical dwarves abandon their centuries of isolation, forge roads and alliances above ground, and uncover murder, treachery and a terrible bone-made artefact beneath Boltsbraid.
In which two bastard children discover a bronze sword buried in a windswept field, rescue dying flying gnomes and grow into adulthood beneath the shadow of the sword's mysterious fate.
In which twins Lizabeth and Domptru Cavenkay befriend a young ogre, lose their place among their people, and set out with their strange companions to make their fortunes in Windstead.